SwiftUI on watchOS

Written by Stefan Herold

Description: SwiftUI allows a whole new world of possibilities when developing watchOS apps and notifications. From custom animations to providing an intuitive feel with Digital Crown haptics, SwiftUI helps you build exciting and immersive experiences for Apple Watch. See how easy it is to create custom elements with animations, embed gesture-driven animations within notifications, and learn about the enhanced debugging support to make watchOS app development faster than ever.

watchOS 6

  • Independent watchOS apps (decoupled from iOS apps)
  • Extended run-time sessions
  • Building experiences: Complications, Notifications, Siri, etc.
  • Prioritize quick interactions

Full Power of SwiftUI

  • Declarative syntax Whole new UI framework, new fetures and APIs
  • Integration Watchkit controllers with SwiftUI Views
    • InterfaceController inherits WKHostingController
  • Lists WatchOS flash cards app
  • Keep model and List in sync using @ObservedObject
  • Use Command + Click to bring up the inspector and use different contextual options while coding
  • Use .listStyle(.carousel) to get the carousel effect while scrolling the list
  • Swipe to delete, drag to reorder
  • Use .onMove and .onDelete blocks to manage the movement and deletion of items in the list
  • Interactive Notifications Timely and contextual info
    • Short look (Info from payload + App icon) Immediately upon wrist raise
  • Long look (Scrolling interface with custom body and action buttons)
  • NotificationController inherits WKUserNotificationHostingController
    • didReceive method allows us to extract info from notification
    • body property is re-evaluated after didReceive is called
  • Digital Crown Series 4 watch can make use of haptic crown (e.g. workout app, custom timer)
    • Building following custom interfaces requires .digitalCrowRotation and .focusable modifier
    • Free scrolling interface (no concrete spots between elements)
    • binding (source of truth)
    • from
    • through
  • Picking between discrete elements
    • binding (source of truth)
    • from
    • through
    • by (stride along which haptic feedback is provided)
  • Moving around circles (not limited to either end of the sequence)
    • binding (source of truth)
    • from
    • through
    • by (stride along which haptic feedback is provided)
    • sensitivity (how much rotation need to be applied to move from one element to the next)
    • isContinuous (don't stop at either limit of sequence)

This note was originally published at github.com/Blackjacx/WWDC.

Missing anything? Corrections? Contributions are welcome 😃

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Written by

Stefan Herold

Stefan Herold

iOS Developer a.d. 2009 • iOS / OSX Enthusiast • WWDC19 • Past: flinc, Deutsche Telekom, NOLTE&LAUTH • Passionate Mountainbiker